| Samus Aran said: Do you like the Prime series? Because the producer of those games said the world was designed so it was safe to explore and the only real danger were the bosses. They didn't want people to become afraid of exploring the world. And I think it worked out just fine. |
Metroid isn't open in the same way that Zeldas supposed to be. The Metroid games literally had locked doors to hold your progress in the world. Zelda 1 had enemies. Metroid is supposed to be A combination of the exploration aspects of Zelda mixed in with the linearity of Mario. You're striving to gain item upgrades to progress through the game. It worked in Metroid prime because that's how Metroid games are supposed to be. That doesn't work for Zelda. It's a completely different design philosophy. Those enemies may be really difficult for you if you just are in the game, but they are impossible. You can defeat them if you're skilled enough and progress further. That literally wouldn't make sense in A Metroid game because You already have a physical barrier stopping you from progressing. There's no reason to add a brutal Enemy on top of that to discourage you from going further, because you physically couldn't go any further even if you did defeat those enemies. You don't have complete freedom to explore anywhere you want in Metroid at the beginning. You are supposed to in Zelda so having organic areas like enemies works in Zelda. The only people that it discourages from exploring are people who would be too weak or unskilled to get past that area anyway.







