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SvennoJ said:

You're probably right about that, the online mode was working for reviewers.

Which makes it even more underrated, since the AI isn't bad, the handling is great, Challenge mode is in a whole different leage from autolog and 10x more fun. Car tiers are fine (What's the alternative? Leveling up cars? Doesn't fit the competitive game design) The penalty system was a bit on the strict side, yet had fair logic behind and has been loosened up. (Punishes the one who is furthest from the suggested speed in a collision)

Ofcourse if you mess about with the hot hatch class for a few hours, try every track once or twice and then write a review...


I think the racing genre has so many unrealistic expectations slapped on it these days. That said, I really don't like the AI so far in Drive Club (but that might just me because I'm too bad at it, but it feels ridiculously aggressive).

However, when was the last time a "pure" racer got a decent score on the merits of it's actual driving model? WRC, Moto GP etc were all a lot better than the reviews stated too because they aren't reviewed by particular fans of those disciplines.

Racing games seem to be approached as need to have this huge be anything and everything full of bells and whistles, otherwise they get lumbered with mediocre scores. WRC4 was a much better rally game than any of the DIRT games. But because it didn't have all the different event types etc, was still hammered by critics.



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.