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LudicrousSpeed said:
GTAexpert said:

Games are given scores to tell consumers about their state, and since Driveclub is working flawlessly now those scores are very poor indicator to a consumer about whether to buy the game or not. There is no lesson to be learned in such a harsh way which is also unfair to consumers who would otherwise want to play the game.

You're still under the mistaken assumption that the game scored poorly thanks to the shitty network launch. Read the 40 and 50 score reviews, virtually all of them don't even mention online issues. They all complain about bad AI, poor handling, weak online design (basically Autolog is better), bad game design in areas like car tiers, the penalty system, etc etc.

This idea that a working online mode at launch would have saved DC from a low 70's score is just not correct.

You're probably right about that, the online mode was working for reviewers.

Which makes it even more underrated, since the AI isn't bad, the handling is great, Challenge mode is in a whole different leage from autolog and 10x more fun. Car tiers are fine (What's the alternative? Leveling up cars? Doesn't fit the competitive game design) The penalty system was a bit on the strict side, yet had fair logic behind and has been loosened up. (Punishes the one who is furthest from the suggested speed in a collision)

Ofcourse if you mess about with the hot hatch class for a few hours, try every track once or twice and then write a review...