I would say that puzzles should be a central part of the Zelda experience. Zelda 1 may have felt like it wasn't puzzle heavy, but moving blocks for secret switches and lighting torches to open doors were the big puzzles of the day. Puzzles have gotten more complicated in modern times, and I think that's a good thing. Zelda 2 is probably the only one that didn't really have much in the way of puzzles and that wasn't a positive.








