Wow, where to start.
For your dungeon theory, it is more or less fine.
Puzzles have always been part of the Zelda franchise, right from the first one. The second one is where it didn't really have much if them at all and it is generally known as the worst Zelda game even by Miyamoto himself. Part of it is the exploration and putting the puzzle together as well as problem solving.
Sounds like you want an action oriented dungeon crawler like Diablo or... I'm having a hard time thinking of others that don't use puzzles in some aspect. Bayonetta 2, there is another but there isn't any real dungeon crawling and even a hint of a puzzle here and there.
Gotta figure out how to set these up lol.







