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Nirvana_Nut85 said:

The problem with your logic is that instead of companies focusing their "full" resources on new I.P's or upcoming iterations in a series, they are wasting time on these quick cash ins which in turn pushes back development on other games. TLOU is a fine example. ND had gotten started nearly after the PS3 version released. Time that could have been used to focusing their full resources on UC4 or TLOU 2.

It's a win win for a select few and the companies pockets. Not those of us who purchased a console expecting "new games" with greatly improved visuals and gameplay. Not upgraded resolution and fps of last gen games.

The argument that they're using resources that could be used elsewhere is valid, but you have to remember that, as you yourself said, it's a "quick" cash in. The ratio of resource and time to money gained is far higher than that of (most) new games. That's a whole lot of money the company previously didn't have, that can now be invested both in starting new titles, as well as speeding up the development of others. Not to mention they now have experience with the new hardware, which can help them refine their engine, resulting in a more efficient development cycle (as was the case with TLOU/UC4).

It's impossible for us to know which argument "trumps" the other, so in my mind it's only reasonable to consider them flat. That just leaves us with a load of remastered versions of games for people who want them to enjoy. I consider that a win-win situation. (most of the time, anyway).