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Samus Aran said:
TheLastStarFighter said:

It's not hard to tell you're 23.  Zelda 1 is an amazing game by virtually all standards.  I picked Zelda up soon after release and it was absolutely playable without a guide.  You had to figure things out on your own or by talking to actual real-life friends to come up with ideas.  OMG! that's horrible!  It's a hard game, as that type of game should be.

Zelda 1 is also an open-world game with fast action, secrets to find and gadgets to collect, along with state-of-the-art graphics and sound (for the day), a great mythological background and setting, and a finely crafted world to explore.  If ZeldaU takes this model it will potentially be awesome, and a bigger seller than past titles, limited only by Wii U sales.  People love those types of games... see: GTA.

Stop living in the past... And I'm saying this as a historian...

Blowing up random walls with no indication that it's breakable isn't hard. It's tedious, repetitive and poor game design. My favorite game is Metroid Prime 2, so please spare me the bullshit about not liking hard games. 

That's the problem.  A historian doesn't know what it was like to experience a situation, and you don't.  In order to experience Zelda 1 in its true beauty, you have to iliminate any knowledge of other games and of Zelda 1 itself.  You talk about blowing up random walls as being random, but you're missing the magic.  Think about entering a game world more massive and detailed than anything you have experienced before and where anything is possible.  That is the feeling of entereing Zelda 1.  You entere a room and any wall might be breakable.  Not just ones with cracks, not only ones that reveal their secret with some special item.  Any wall might have a secret.  Playing through it now the magic is gone because you view it as tedious grinding to complete an old game.  But before it was known that bombs would open secret holes, the discovery that they do was amazing.  It was like walking through a forest in real life where any random tree might have a secret staircase under it.  And secret random bomb walls was actally a pretty minor part of the game.  Most of the bombing that was necessary had a clue and you just had to figure it out... such as the shape of the dungeon or the growling of a monster next door.

That kind of "anything is possible" is what they should capture from the original.  It's something you kind of get in GTA today.  Just say here's a cool world, here are some gadgets and if you try different things, you might find something cool.