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fatslob-:O said:

4. Meh ...

You don't want better swordplay? What, do you think Wind Waker's mechanics of "mash B or wait until prompted to press A to win" were the be-all-end-all of what sword combat should be in a Zelda game?

@ oh it was a joke lighten up. Zelda doesn't even have many puzzles, it's a freaking adventure game and people need to deal with it.

Oh and I forgot one, 6: If an enemy drops a heart or a rupee or anything, just give it to me immediately. Don't make me run over there and grab it. Sort of like how Hyrule Warriors handles rupee drops.