Mr Puggsly said: And again, Driveclub isn't a true arcade racer. The gameplay isn't what we expect from an arcade racer and it feels like a mediocre sim racer. If Driveclub was a more enjoyable arcade style racer than it might have scored better. Driveclub is still aiming for a level of realism and that makes it more sim than arcade. PGR did something similar but was less dull. Forza 5 isn't recycling content from past games and they are released more frequently. GT6 got attacked for being a rehash of GT5 and it was released 3 years after. So clearly reviewers expect more than just a lot of content. You compare Driveclub to a lot of arcade racers but its not similar to them. Driveclub feels more like Forza than a game like Split/Second. Again, its not a pariticularly fun arcade experience or a noteworthy sim experience. I don't feel reviewers focus too much on graphics these days. |
While DC does invoke that feeling of driving on the Nordschleife, it's much closer to NFS Shift and PGR than GT. The difference is the speed. A sim racer keeps it realistic, while an arcade racer exeggerates grip and acceleration for a more immediate experience.
It's not a mediocre sim racer since it's not trying to be a sim racer. Unless you also think the original NFS is a mediocre sim racer? Anyway the true definition of arcade is the one more go principle and setting high scores. DC excels in that.
There are a lot of different arcade racers. What makes a fun arcade experience might not be fun for others, doesn't mean it's not a great arcade experience. I enjoy Wipeout best without the weapons, pure racing. For the same reason MK8 just doesn't do it for me, yet I still see the quality in the game. In NFS I don't like being the cops, I enjoy racing and evading. Turbo boost and radar jammer over offensive gimmicks.
After arcade racers resorting to stories (The run), annoying gimmicks (Split/Second), combat (Blur), or openworld to make things more 'interesting', DriveClub is a great return to what arcade racing is all about for me. Better than PGR, I played them all but never felt going beyond completing all the races.
(btw GT6 had as much new content as Forza 5, plus most of the existing content, a lot more than Forza 4 vs Forza 3, yet gets slated of being a rehash. Seems reviewers are just tired of track racing)