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Mr Puggsly said:

And again, Driveclub isn't a true arcade racer. The gameplay isn't what we expect from an arcade racer and it feels like a mediocre sim racer. If Driveclub was a more enjoyable arcade style racer than it might have scored better. Driveclub is still aiming for a level of realism and that makes it more sim than arcade. PGR did something similar but was less dull.

Forza 5 isn't recycling content from past games and they are released more frequently. GT6 got attacked for being a rehash of GT5 and it was released 3 years after. So clearly reviewers expect more than just a lot of content.

You compare Driveclub to a lot of arcade racers but its not similar to them. Driveclub feels more like Forza than a game like Split/Second. Again, its not a pariticularly fun arcade experience or a noteworthy sim experience.

I don't feel reviewers focus too much on graphics these days.

While DC does invoke that feeling of driving on the Nordschleife, it's much closer to NFS Shift and PGR than GT. The difference is the speed. A sim racer keeps it realistic, while an arcade racer exeggerates grip and acceleration for a more immediate experience.

It's not a mediocre sim racer since it's not trying to be a sim racer. Unless you also think the original NFS is a mediocre sim racer? Anyway the true definition of arcade is the one more go principle and setting high scores. DC excels in that.

There are a lot of different arcade racers. What makes a fun arcade experience might not be fun for others, doesn't mean it's not a great arcade experience. I enjoy Wipeout best without the weapons, pure racing. For the same reason MK8 just doesn't do it for me, yet I still see the quality in the game. In NFS I don't like being the cops, I enjoy racing and evading. Turbo boost and radar jammer over offensive gimmicks.
After arcade racers resorting to stories (The run), annoying gimmicks (Split/Second), combat (Blur), or openworld to make things more 'interesting', DriveClub is a great return to what arcade racing is all about for me. Better than PGR, I played them all but never felt going beyond completing all the races.

(btw GT6 had as much new content as Forza 5, plus most of the existing content, a lot more than Forza 4 vs Forza 3, yet gets slated of being a rehash. Seems reviewers are just tired of track racing)