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Mr Puggsly said:
GTAexpert said:

When did you play it exactly, and how much of it did you play? It seems you playede it close to launch and even then, the gameplay was pretty good. Now however, its an incredible game, not an average one. I would call NFS: Rivals average, and The Crew is pathetic. They are not at all better at "filling the gap" if that gap even exists anymore because Driveclub has already erased that gap.

Driveclub is nothing like a sim racer at all, so I don't get that comparison either.


I last played it a few weeks ago. Nothing about it felt extraordinary, but that doesn't mean I disliked it.

Driveclub's physics and controls are more like a sim racer than what we expect from an arcade racer.

Here's a question, have you actually played arcade racers?

That last point of reference, I am not sure what you call an arcade racer, in my mind this means either something like Daytona USA, Virtua Racing, Sega Rally, etc. (the driving in them is pretty deep and technical) or the more out there versions Crazy Taxy (yay open world!), Outrun series, Ridge Racer... there are also the Sci-Fi ones Wipeout & F-Zero...

More "arcade" like is really meaning less because there is so much variety in that category.

Driveclub is in many ways the best game in its category, the tracks are amazingly well designed, the feeling of speed is un-equalled and the driving model that some apparently do not like is just excellent, it let you feel each car's specific weight and handling characteristics very differently... even in cars that are in the same category or have similar on paper characteristics!

So in therms of it being more or less arcady, Driveclub reminds me a lot of Daytona USA or Sega Rally in therms of handling and track design, which is the most arcade like that you can get (I don't think I am mistaken by saying Daytona USA is basically IT when it domes to arcade racers).