| Mr Puggsly said: And again, Driveclub isn't a true arcade racer. The gameplay isn't what we expect from an arcade racer and it feels like a mediocre sim racer. If Driveclub was a more enjoyable arcade style racer than it might have scored better. Driveclub is still aiming for a level of realism and that makes it more sim than arcade. PGR did something similar but was less dull. Forza 5 isn't recycling content from past games and they are released more frequently. GT6 got attacked for being a rehash of GT5 and it was released 3 years after. So clearly reviewers expect more than just a lot of content. You compare Driveclub to a lot of arcade racers but its not similar to them. Driveclub feels more like Forza than a game like Split/Second. Again, its not a pariticularly fun arcade experience or a noteworthy sim experience. I don't feel reviewers focus too much on graphics these days. |
Maybe you didn't know but an arcade racer doesn't need to handle like NFS, it just has to handle unrealistically and that's what Driveclub does. Its not close at all to any Gran Turismo games in terms of physics, so calling it a sim is a foolish thing to do. And I've never played PGR, but Driveclub has fantastic handling for an arcade racing game, its far from "dull".
The weather update actually adds a lot to the handling and even more to the experience of driving in the game which makes its physics even more interesting.







