Less puzzles, but I still want them there, and I wouldn't mind if some enemies were mini puzzles; I don't want a hack'n'slash Zelda. There's some good inspiration in OoT how these types of enemies could function.
Less linearity! I've said it before many times that Zelda would benefit from a Mega Man type of progression; you're free to explore the dungeons anyway you like, but doing them in the right order would be helpful.
More Ganon! Just... moar!!! My favourite villain
Less tutorial, more action! It takes to damn long to get started in the newer entries.
Less handholding.
More exploration.
Basically, go back to the roots of original Zelda!!
Just, add a little bit of story :p
Local co-op would be awesome, and I wouldn't mind online multi player, if done right - but I don't NEED that
I'm on Twitter @DanneSandin!
Furthermore, I think VGChartz should add a "Like"-button.







