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S.Peelman said:

I see Wright doesn't dare a second guess. Come on, this shouldn't be hard, it's very well known. I'll even add a second hint .

Game #18

This game's major feature, which also conveniently allowed the game to handle it's system's shortcomings, was proto-typed in another game that appeared earlier on the same system. There, it was used mainly in, but not exclusive to, one particular level.

This main feature resulted in levels made mainly of a particular geometrical shape.


Why I can only think of Geometry Wars? It would explain the proto-typing (as in, Forza Motorsport on the arcade machines, and it also appeared earlier on the OG Xbox and Xbox 360). But the system's shortcomings is the part that creates a contradiction with this game itself, I think.