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Thank you rocketpig, for making all the points that need to be made about the state of story and writing in video games.

I'm tired of gamers equating amount of content and themes stuffed into a game's story with quality of story. "In-depth," or "grandiose," or "epic" story does not mean well executed or worthwhile. An elite writer could write a short story about a farmer tending his crops on a July afternoon that contains more emotion, subtext, relevance and characterization than a rank novice (most game writers) can writing about the meaning of life, religion, genomes, etc.

And yeah, I don't know what kind of penny ante movies or TV people are using as their standards for storytelling in those mediums, but the quality and intelligence of filmmaking in the 70's alone is galaxies away from what games have been capable of yet.