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spemanig said:

4. Take puzzles out of dungeons.

I used to think that dungeons were the least fun part of Zelda games. I play Zelda to explore, not to play through these stupid linear puzzle fest. Zelda is not a puzzle game. It wasn't a puzzle game when it started. Why is is now is beyond me, but the most fun I had in Zelda dungeons was in Zelda 1, when dungeons where meant to test skill. To me, the stupid puzzles ruin the dungeons in Zelda games for me. They aren't even good puzzles. I wouldn't mund them being in extra side dungeons, but for the main ones, please leave the puzzles out of it.

I feel like pulling my hair out every time I see this. Which is very often, because it turns out not a lot of people can tell the difference between a puzzle game and an adventure game these days. I guess it's hard to blame them when games media is so insistent that Telltale makes adventure games, as opposed to visual novels that are dry on gameplay even compared to other visual novels.

Man, remember the good old days of Zelda 1 when dungeons tested your skill rather than your patience? I don't.

"Push every block until you find the one that moves" is such a great idea for level designs, I think we'll reuse it 16 times. It really makes the game challenging and engaging and not just tedious!

Hell, there are probably more. This was just from a quick skim.