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Gehirnkrampf said:
the question is how much would they have to downgrade it


Just the enough to run at 60fps, it isn't that much of a stretch. They would need an extra downgrade to render two images at the same time, but it is basically the same PS3 did with Uncharted 3 or Killzone 3, two of its most demanding games, when running on 3D. So I'm pretty sure PS4 can do it.

Edit: Just to add, the super nice fluid physics wouldn't be impacted by VR. It doesn't matter how many POVs you render it, the mathematical operations remains the same.

Edit2: And 60fps isn't that hard. They could reduce the game's resolution to an interpolated 960x1080 like GT5 and double the fps. Or use a more refined interpolation like the 3 frame composition of Shadow Fall's MP mode that achieves better results. This would "double" fps in a GPU limited enviroment. If physics limit the fps, just simplify it a bit and they could hit the target, calculate it in alternated frames, etc.