GTAexpert said:
Thing is DC was criticised due to things other than gameplay, like it not being an open-world game, lack of content in SP (which is true) and its aggressive AI. They completely overlooked all the things it did well, and there was an overwhelming number of pros than cons. For all it did so well, it never got praised. Even worse are the people who call it a poor game with great graphics without even playing it. That's why I said its underrated. |
I don't really understand the lack of content complaint. It has more tracks than any arcade track based racers before it, 65 now, 30 unique, Motorstorm started with 6, 10 in PGR4, 16 for Pacific rift, 33 in Apocalypse although not unique, and that game just wasn't very good.
It has a decent selection of vehicles too for an arcade racer (50 at launch). It's not FH2's car list, yet that borrows them from the sim version. All the cars behave different. It's enough for variety, not too many to dilute the challenges too much, or drive around in a bunch of almost the same handling cars. Anyway more are coming, and the addition of the lightweight vehicles in the free DLC did bring some different cars.
The tour mode doesn't have too many races, still took me 20 hours to get every star. Then you can make your own. If you want to beat every possible challenge you have 65 tracks x 56 cars x 5 difficulty levels x 24 time of day x cloud / weather options, same for time trials and drift challenges. It seems reviewers didn't look beyond the Simon says tour mode.
It mostly got criticized for all the things it was not trying to be, going against the grain of offering a little bit of everything while remaining a master at none. We have enough open world collectathon checklist games. It's funny though, people praising open world for letting you do whatever you want, but apparently lack the imagination to set up their own race events. Still want that checklist to work of I guess.







