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Samus Aran said:
OttoniBastos said:
Samus Aran said:
OttoniBastos said:
Sentient_Nebula said:
Why is it that the Wii U can handle a solid 60fps but the PS4 and Xbox One can't?

Because Ps4 and Xbox one don't hide behind cellshading to everytime to make things look prettier.

Cell shading makes low resolution textures look better.You don't even need high poly models you just need to say "this isn't low poly,it's our art design".

Take MK8 for example,it's a gorgeous game,but if pay attention you will see low res ground textures here and there; you will see "Blocky" models here and there.But nobody cares cause cell shading make it look pretty.

tl;dr If a ultra realistic game has low resolution textures or low poly models,people would notice.If a nintendo game have,nobody care cause cell shading.

Yet Nintendo doesn't always make cel shaded games and they also have 60 fps. Metroid Prime 1 & 2, better looking games than the entire PS2 library, have 60 frames per second. Rock solid! Metroid Prime 3 is also 60fps. 

Oh and have fun with 30 fps in LittlebigPlanet 3... A non-realistic game... 

Gamecube was stronger than PS2 do you even know about the consoles you're talking about? besides i was just answering the guys question don't get butthurted!

I know it's stronger. I'm just reinforcing my point. Some of the best looking games of the 6th generation, with realistic graphics... And 60fps! Making your point entirely moot. And Prime 1 was a game from 2002! Very early in the Gamecube's life cycle. 

F-Zero GX, a great looking game, also has 60fps. Yet Driveclub only has 30fps. 

What point?  Nintendo did non-cartoonish games 10 year ago for gamecube that looked better than Ps2's,thus,WiiU can make non-cellshading games that look better than PS4's...is that is your point? cause that don't make any sense!