| Sentient_Nebula said: Why is it that the Wii U can handle a solid 60fps but the PS4 and Xbox One can't? |
Because Ps4 and Xbox one don't hide behind cellshading everytime to make things look prettier.
Cell shading makes low resolution textures look better.You don't even need high poly models you just need to say "this isn't low poly,it's our art design".
Take MK8 for example,it's a gorgeous game,but if pay attention you will see low res ground textures here and there; you will see "Blocky" models here and there.But nobody cares cause cell shading make it look pretty.
tl;dr If a ultra realistic game has low resolution textures or low poly models,people would notice.If a nintendo game have,nobody care cause cell shading.







