By using this site, you agree to our Privacy Policy and our Terms of Use. Close
The_Sony_Girl1 said:
It's not underrated, it's overhated. How does it play anyway? I'm not a fan of Gran Turismo, what's the difference between a Racing Sim and a Arcade Racer?

There are 5 classes in DC. With hot hatch and sports you can basically get away with hardly any braking, or not braking until you're in the corner. While in GT that will always put you in the wall.

The higher classes in DC behave more sim like. With Super and Hyper class you definitely have to brake before the corner, maintain grip by manipulating the throttle and be careful not to spin out when exiting the corner. You also have to watch out when going over hills, you lose grip just like in GT, as well as feel the weight of the car shifting realistically. Except that you still have more grip in general and faster acceleration, so it all happens at twice the speed it would happen in GT. You need to think a lot quicker to get a flawless run.

The rain makes it all even more challenging. Hyper class on wet tracks requires full attention. You can still maintain plenty of speed (I drop about 6 seconds on my fastest time in a 2:30 run) but have to work a lot harder to stay on the track. In a sim you have to slow down to a crawl in that kind of rain. Lap times in GT drop by 30% or more in heavy rain.

So basically you get a bit of the sim feeling at much higher speeds, and you don't spin out as soon as one wheel hits a curb or the grass.

Sims also offer car upgrades, tuning the suspension, wheel setup etc. Driveclub does not. Which makes challenge mode more fun for me. Each challenge is locked to a specific car. It's your driving skill and knowledge of the track that determine how well you will do. In that sense it's a throwback to the classic arcade racer.