ktay95 said: Does preordering something mean something different in the US than Australia?? |
Nah, but it's pushed way harder than it's ever been. You go to a gaming store and buy a game, they ask if you want to put down money on future games, "guaranteeing you a copy at launch," and you get bonus garbage. In reality, except for the super nichest games out there, you can find a çopy, and that bonus content is straight garbage that adds very little to the actual core game, existing purely as an incentive to buy day one. Why? To minimize the chance you read a review that dissuades you from buying. Publishers also love preorders, using them as a gauge for how much interest there is in the game - if there are enough preorders, they've already sold plenty of copies, why worry about all of them pesky bugs on day one when the money is surely gonna come inanyways?
I rail against preorders because they are blind faith purchases - fine if you're an established fan, but what the hell is the reasoning behind blindly purchasing a new IP months in advance? The last year has proven the gaming industry doesn't deserve such trust.