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Leave multiplayer and voice acting out of it. Also, while I agree that TOO many forced puzzles are a bad thing......Zelda dungeons have had puzzles since the first game. Every single Zelda, to my memory, has had them. That is part of the Zelda experience.

Without them, the dungeons would basically be Skyrim dungeons. There needs to be something more than just looking around and killing some enemies. It doesn't have to be fucking WATER TEMPLE bullshit, no. But some puzzles? Yes please. As long as they don't tie into some stupid "move your controller around" gimmick, I mean.