Machiavellian said:
There is no sorry to EG, it’s an opinion so if yours does not match up with the author then it’s a go. For me, the video highlighted everything I do not want to do in a game. I do not like a lot of QTEs. Its one of the main reasons I cannot get with any of David Cage games like Heavy Rain. I wanted to like and play the game but became to bored and never came close to finishing any of them. Absolutely cannot stand instant fail type of stealth missions where I have to start at the beginning if caught. What that tells me is that the game is prescripted through those parts and if you do not do it exactly as the developer wants then it screws up the game. Stuff like that would frustrate me and make me hate the game. While these things are may not be an issue for me, they are pretty big deal breakers for me. I wish more sites for previews would give you their good and bad instead of the gushing previews we see then a painful review when the game arrives. As far as until dawn, I do not believe anyone actually had time to play the game to give you a feeling on how it plays. Do not forget that the author actually played the Order and this is his opinion of that play through. |
So if you are on a mission that you must go absolutely undetected as objective and you are seem them lose it shows the game would crash otherwise not that you don't have the skills, memory or wanted to use a walkthrough??? It must be bad design, not just a game you don't like to play?
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."