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BengaBenga said:
The fact that they have a licence to use the Gamebryo engine says that they at least have something going on that will eventually become a videogame, otherwise they wouldn't have paid for it.

 You're right on the first part but wrong on the 2nd: they either had money to license it or Gamebryo wanted the free press that would come with licensing it (aka Nibris duped them).

HOWEVER, just because they have the engine doesn't mean it'll eventually become a videogame. Lots of games get started and then get scrapped when the dev team encounters problems and can't hack it.

Nibris is, as near as I can tell, a completely unknown dev who certainly hasn't tackled any huge projects (if any projects at all). A 20 hour game in full 3D with atmospheric elements is a ridiculously difficult task to undertake.

To put this in perspective, Nibris trying to develop a game with the scope of Sadness is like a person taking a month's worth of karate classes and then stepping into the ring with Bruce Lee: no amount of blind optimism is going to prepare that person for reality.

I'd have faith in Nibris if they already had a library of software released, but seeing as how they don't, expecting anything but disappointment is a bad idea. 



"I mean, c'mon, Viva Pinata, a game with massive marketing, didn't sell worth a damn to the "sophisticated" 360 audience, despite near-universal praise--is that a sign that 360 owners are a bunch of casual ignoramuses that can't get their heads around a 'gardening' sim? Of course not. So let's please stop trying to micro-analyze one game out of hundreds and using it as the poster child for why good, non-1st party, games can't sell on Wii. (Everyone frequenting this site knows this is nonsense, and yet some of you just can't let it go because it's the only scab you have left to pick at after all your other "Wii will phail1!!1" straw men arguments have been put to the torch.)" - exindguy on Boom Blocks