@ Dallinor,
Exactly, I feel that the MGS series uses rumble in a couple of other interesting ways as opposed to other games where it's primarily *shoot weapon/get hit = cause hands to go numb*. Not to say that it isn't in the MGS series, but at least there are some other uses for it.
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With Assassin's Creed, there was only rumble when I'd become damaged and that was it (though this was only with like 10 minutes of running around so there could be more areas with rumble). It didn't make me feel like I was missing out on anything by not having it. Warhawk was more like a traditional game where shooting, getting hit, and boosting in the plane would rumble and again, I didn't feel like I was missing out on anything.







