riderz13371 said:
Where did I say no series has ever done that? I'm talking about God of War specifically, thanks for the contribution. |
The God of War brand is strong enough to go on without Kratos.
A far more interesting game for me would be one based around Herakles and his 12 labours. Would be very varied in gameplay, but with a lot of combat elements to keep the simpletons interested. Ok, that's a little harsh on my side. :p
It would have killing famous mythological beasts (Hydra, Nemean Lion, Stymphalian Birds) puzzle solving (i.e. cleaning the Aegean stables), hunting (Cretan bull, Cerynean Hind, Erymanthian Boar), stealth (stealing the apples of Hesperides), etc.
Some of these tasks were mocked in GoW 3, but they were a lot more difficult than that simpleton Kratos who's only solution to everything is to kill it. It shows how little Santa Monica knows of mythology (especially when you base your whole story around the "box" of Pandora and "hope" (elpis, which can mean different things in ancient Greek! It makes no sense that hope was among all the evil stuff inside the "box" of Pandora. A better translation would be "the expectation of bad things" -> Mortals being aware of all the awful things that will happen in their future. Truly the most evil thing inside the "box" of Pandora and because it remained in the box we were spared of at least that.) Basing your story around hope is BS, ancient Greeks often thought poorly of hope. It made men weak. And the last thing I thought about in GoW 1-3 was that Kratos represents hope for mankind. He kills everything he sees.