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kinisking said:
the-pi-guy said:
Justagamer said:
I've learned years ago not to believe any early reveals when it comes to sony. First they show a 60 fps trailer... then this last one looks like 30 fps.. not to mention all the other fake reveals that they never were able to match in the final release. When I see someone actually play the game, I'll believe what they show. And not some sony suit on stage claiming it to be the real thing, but journalists actually playing it, or people at e3. I have no doubt the game will be great, but people need to stop falling for this.. for 20 years now.

This is Naughty Dog though.  

The most recent one was a locked 30 fps, but it's a year away.  A lot changes in a year.  

Naughty dog is undeniably great but they can't always live up to expectations I think. Especially since they keep rising. Remember when ND said they were shooting for 60 plus fps in tlou remastered so that it would have no frame drops? People automatically assumed it would have no frame drops but it did. It doesn't matter what the developer is you shouldn't listen to everything they say unless the games already out and you can research yourself imo

Do you have TLOU remastered? From Digital Foundry:

"Performance compared to PS3 is night and day. Infrequent drops to 50fps (with 46fps being the lowest on record) are the worst of it, most notably during the initial Bloater boss battle. There are occasional dips besides this around flooded inner-city areas, but the experience is predominantly on the 60fps line. Compared to the PS3, with its variable 20-30fps readout, we're looking at a frame-time reading that sticks largely to a sharp, responsive 16ms, while the PS3 routinely dips as low as 50ms."

"but the experience is predominantly on the 60fps line"

Not to mention, they had to port over this game from the PS3's Cell architecture to the PS4 X86 Architecture, which was a really difficult task.

"creative director Neil Druckmann even conceded to the difficulty of translating the game's PS3-focused engine to PS4, where his team's emphasis was much less on adding new bells and whistles - and more on simply getting the code to run."

Now, Uncharted 4 is being made from the ground up for PS4 so they need to waste no time on getting the thing to actually run on the X86 architecture and more time to polish the game.