| Dallinor said: What they have shown us is a natural progression to the combat system and to the level design. We now have more gameplay options when fighting enemies, you can use the environment more and switch between stealth and open combat rapidly. Scripted moments are more frequent and far more complex. The level design feeds into this, with a more intricate and detailed design- multiple routes and more traversal gameplay options- the player has more control. Edit: I would agree on RPG elements/crafting and Tombs to explore only if Nathan Drake could craft a saddle, strap it to a hog, and you could explore the caves jumping around on said hog, crash bandicoot style. |
I don't want Uncharted to be open world either. The Uncharted Caves could be the very thing that adds the right amount of "exploration" it needs. There were specific places in Uncharted 2 and 3 that could've had spots that deviated off of the main path leading to a little secret area.
The weapon thing is the hardest thing they would have to get around. I still cant hardly think of a 100% way they could pull this off without it taking away from that classic Uncharted feel. But that same strategy could still be present with upgradable weapons. I personally wouldn't want drake to start carrying around a back pack so maybe they could add some way he could swap his weapons out. I dont know..
Also the crafting thing would need to stay off limits. That would be the one thing that stays eunique to The Last Of Us. And while they're at it, they should add a dingo-croc thing in the game that resembles dingodile from Crash. There could also be a crazy blue kangaroo(ripparoo) somewhere or 2 Kimodo Dragons that resemble the Kimodo bros. Hmm.. they might aswell go on ahead and add a place where you find a den of Bandicoots that has 1 mysterious orange one that looks like Crash and maybe have a teaser that secretly tells us that they have infact re-acquired Crash from Activision and will be releasing the REAL Crash Bsndicoot 4 in 2016








