| Dallinor said: What they have shown us is a natural progression to the combat system and to the level design. We now have more gameplay options when fighting enemies, you can use the environment more and switch between stealth and open combat rapidly. Scripted moments are more frequent and far more complex. The level design feeds into this, with a more intricate and detailed design- multiple routes and more traversal gameplay options- the player has more control. |
I completetly.







