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just goes to show how freaking far ahead uncharted is of every other game on a technical level.
the only real fault i could find was some flat textured moss on top of the rock, when the guy was talking about the bullet ricochet not appearing canned.
and i couldnt tell for sure but after that explosion he said it was volumetric smoke, but when nate was climb from left to right it appeared the smoke cloud was turning with him, as if it were 2d, but made sure to face him, to look 3d