TRAVIS!!! said:
Overall, I'd say games with three-dimensional female characters with their own goals, choices and agencies. And where exactly did she say that women needed simplified controls? Maybe the controls just were too complicated in general? |
"Overall, I'd say games with three-dimensional female characters with their own goals, choices and agencies."
fair enough i can agree that this would be good
i personally do not think that game devs put men in more active roles in games and women in more passive roles because they had a problem with women
i believe it to be because generally when we look through history and look at all of the explorers, soldiers, fighters, car racers, sports stars etc
men have generally dominated these fields by a large margin
as a result when we apply these fields to gaming as the main genres and also considering that for years gaming has been a male thing
to me it seems obvious why games were set up as they were up to this point... anitas acertions that it happened because of misogyny rub me the wrong way
"And where exactly did she say that women needed simplified controls? "
". “I can relate to a lot of fellow female gamers who did not get into this game due to its difficult controls”, that’s what she’s reported to have said. Now I played Mirrors Edge right through and while the controls weren’t perfect they weren’t difficult as such, just not immediately intuitive. So the first question is why is Ms Sarkeesian saying she can understand female gamers not buying it because of that ? Do Female gamers have more issues with controllers than male gamers ?"
Read more at http://www.destructoid.com/blogs/TheKodu/the-sarkeesian-the-dice-and-the-mirror--235992.phtml#RgOrTLtHcdik7PQL.99