padib said:
Geometry, collision systems, effects can and can't be limited by a platform. It also depends on engineering. Nintendo, much like Naughty Dogs, are both known to push the boundaries of the systems their games are developed on. So let's not pretend like a game on the PS4 is immediately more technically interesting than a game on the U. |
I never said that every game on PS4 would be more advanced technically than the best WiiU games. I said that any game by Naughty Dog on PS4 will be more impressive(graphics engine) than any other WiiU Game. The talent of developers is extremely important, and here we are talking about Nintendo and Naughty Dog, some of the best developers around the world. Geometry, draw distance, collision system, textures, effects, physics, animations, etc depend on the processing power of a piece of hardware, and when the difference between two piece of hardware is huge, well, you have the answer.
Now, I'm not discussing the quality of a game by the power of its system. And sure art design/style is very very important. I was only talking about 'Graphics/The power of an engine'. I still consider Mario64 one of the most lovely game ever made, I finished it 10 times, the best platform for me. I don't care about graphics if gameplay is not there. I loved my N64, and I don't care if Kameo on 360 is thechnically more advanced/better graphics than Mario 64.
I prefer Mario64 and it's a better game for me.
”Every great dream begins with a dreamer. Always remember, you have within you the strength, the patience, and the passion to reach for the stars to change the world.”
Harriet Tubman.







