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errorpwns said:


If you look closely you can see the textures in some spots are a bit muddy and the models aren't very high poly. The draw distance comment is the only thing I can think of where I'm not 100% correct.

The keyword here being "some spots" ... I wonder if you would admit to being mostly wrong about blurry textures too ? 

Games in general don't have very high poly models so I'm not exactly sure what your standard would be for high detailed models are. If your expecting offline quality models then you may as well be disappointed in this aspect for every game since we're very far away from that. 

For me the most impressive game that pushes for higher primitive rendering would be AC Unity's tessellation technology ...