Zekkyou said:
Well apparently it is an opinion, because i disagree :) It seems you aren't aware of the existence of LOD asset changes (or morphing, if the hardware is strong enough). That's fine, we've only been using them for the last 4 generations. Here's a picture that explains it simply:
The closer you are to an object, the higher the quality. I'm still waiting for you to explain how ND managed to transition perfectly from pre-rendered to real-time footage. That would be really damn impressive. Developers would kill for that kind of tech ^^ |
Facts aren't opinions.
this:

Is a clear downgrade from the E3 teaser, especially the hair:

ND said the teaser was in game graphics while admiting they used pre rendered scenes on previous uncharteds, but today's footage prooved they were lying again. the video starts with a pre rendered model to make drake's face look more detailed, although it's already less detailed than the teaser. but then AT THE 0:44, YOU CAN CLEARLY SEE THE TRANSITION to actual in game graphics, with drake's face conviniently not visible (so that the transition isn't easily perceived). but you can check multiple parts of the video where drake's face show up for a moment and is clearly less detailed than at the start of the video.
So, it's basically: E3 teaser = pre rendred graphics that were superior than the starting cutscene of today's footage (wich was also pre rendered). and the opening cutscene is more detailed than the actual gameplay that follows. check for yourself.
https://www.youtube.com/watch?v=I3SH-g8ykw4
In the end, the game's graphics are very detailed, with visible imperfections and lacking a wow factor, just like many other games. but most importantly, the graphics are clearly bellow the deceiving pre rendered scenes.








