By using this site, you agree to our Privacy Policy and our Terms of Use. Close
curl-6 said:
Samus Aran said:
curl-6 said:
Samus Aran said:

Most Wii U games have changed little from their first reveal trailer, so I doubt it will change much like you guys think. Only exception I can think off is Yoshi's Woolly World. 

Twilight Princess was an ugly looking game for the Gamecube and Skyward Sword was an ugly looking game for the Wii. Luckily the gameplay from TP was very good, so I have no doubt that the gameplay aspect of Zelda U will also be of high quality (I hated Skyward Sword though). When's the last time the Zelda team pushed a console to its limit? Maybe Majora's Mask, I'm not familiar with N64 games. 

While not as dramatic as Yoshi, Xenoblade X also saw advancement from its first trailer, with pop-in reduced and animations smoothed out.

Twilight Princess pushed the Gamecube's limits in terms of memory and disc space, though the resulting texture compression has aged poorly. Majora's Mask is the last one that really maxed out its hardware though, yeah.

I'm actually in the camp of downgrade for Xenoblade, but I'm not going to comment on it before I've seen more areas of the game.

But from what I remember Metroid Prime 2 had a much bigger world than TP and looked a lot prettier. Of course the game was filled with hidden loading screens (the doors that won't open), but I didn't mind that as long as it looked that good.

In X's first trailer, animations skipped awkwardly from one to the other without a smooth transition, and grass popped in and out at quite close range; neither of these problems were evident in footage since E3 2013. (There's still pop, but it's less aggressive)

And yeah, Prime 2 looked better than TP, but that's cos it compartmentalized its world into smaller chunks. There was no equivalent to Hyrule Field.

Hyrule Field sucks though, no one likes that.