riderz13371 said:
Twilord said:
riderz13371 said:
Twilord said: I gotta ask something - what is with the 'gotta be huge' thing that seem omnipresent in games lately? I mean this looks fantastic, Zelda looks fantastic, Xenoblade looks fantastic... but why do games seem so interested in being so big? |
What do you mean? Are you talking about the bigger, more open levels?
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Yeah. Hell, even the backgrounds in Smash Bros seem to be bizarely hug structures for reason I can't fathom. - I'm trying to analysis it from a designers perspective because I'm a student of game design - well more of an indie I guess, I have some simple projects I'm working towards and am currently between courses.
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Well I can't speak for the other games, but from Uncharted's standpoint I think you can actually go to those locations in the background. It's sort of foreshadowing places you'll be going to as you progress through the game.
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The first Xenoblade did that and Zelda has effectively already promised the same. Thanks for mentioning that because it REALLY does provide a large clue to me as a designer on part of what they're up to. - It kinda reminds now actually me how Metroid-environments back in the day were often claimed as being huge when, if you look at the actual map, they're pretty reasonable. :)