| naznatips said: Thank you for shortening it. Anyway, I'm saying your wrong because the tools developers have available this gen are significantly better. The 360's architecture is very similar to a PC, and thus much easier to get the most out of. The Wii's architecture is similar to the Gamecube, and easy to get the most out of as well. The only one that's slightly up in the air is the PS3, but my personal belief is that despite it being unlike anything else, Sony's internal dev tools that went to Gorilla Games for Killzone 2 will already be able to make the most of the system's potential. Last generation the PS2 was extremely complex and difficult to develop for (admittedly this is somewhat similar to the PS3's situation) and the Gamecube was using some completely untested technology that was nothing like what developers worked with last generation. The Xbox admittedly was (like the 360) fairly easy to optimize because of its similarity to the PC. |
Yes , but not many developers have pushed the wii the way they pushed the 360. Not even nintendo imo have been pushing the wii. You also forget that some games could look better using 30fps which the wii hasn't yet used in one game. I would say it will take another year or two before the wii is pushed to the point where games run at 30fps , and sometimes have drops.







