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starcraft said:

You're asking me to think outside the solar system.

Come at this from another perspective. Over three million people (retail only) played the game on Xbox 360, plenty of them in the USA and UK, where the Xbox One is performing fantastically.

Lets be conservative and say 2 million of them would have picked it up on Xbox One. Lets be even more conservative and say Capcom would only have seen $15 per copy on average. Thats $35 million in revenue - conservatively. For a port that might, might have cost a few million.

People that have a problem with Tomb Raider will have a problem with this. People that had no problem with Tomb Raider wont have a problem with this.

People who think this has nothing to do any form of direct financial incentive need to go back and look at the maths again . You talk about cutting costs? Diluting your viable userbase doesn't cut costs, it costs potential revenue. Thats why when Microsoft gets an exclusive, people assume money changed hands. Doesn't mean we'll ever know how much. Doesn't mean the cost wasn't less because of userbase, strength in certain regions, or legacy popularity.

But it certainly means Sony offered something serious up for the game.

Not denying it's a weird move. the fact that he claimed he has no money to make it is odd. A profitable game like one that sold 3 million copies, should go straight back into making the next game, but i think Capcom is... well not sound of mind, sometimes. How Capcom can not fund Street Fighter V as the developer was claiming after 4s success is beyond me. Unless it's for one very good reason. Capcom's new business plan isn't "Let's make games and make money", it's "Let's get others to pay us to make games and make money." Less money speny by them, more profit.

But don't get me wrong, I have no interesting in Tomb Raider or Street Fighter, I just think not releasing a game like TR on PC is a little low, MS could at least allow that.



Hmm, pie.