ktay95 said:
Yeah FFXII's gambit system is one of the greatest systems implemented in an RPG, wish more devs would use something similar |
for the life of me I have no idea why more devs don't use it. I think its the pefect way to make the most out of any party based RPG. Rather than redundant micromanaging which is exactly what switching through 3 different players to cast or use the exact same spell or a spell/attack two or thre other players could do is.
So far i like what i am seeing with the FF15 gambit system, just hope that in addition to more in depth gambits they give us an option to instantly switch between different preset gambits. That way you can have a gambit set to make the most of magc based attack and defence, then another set for physical attacks and item heavy combat and be able to switch between them on the fly.