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Too many things to like, I'll just mention what seems to be revolutionary.

- The interaction between characters, both as a gameplay element, and as a story telling medium. You can tell the cast are close friends juat by looking how they help each other and how "comfortable" they are with each other even though the burden of is heavy. Telling a story not only through cutscenes.

- The warping mechanic, while not revolutionary in itself, but the real-time interaction with the environment elements that requires keeping an eye on your surroundings, while attacking enemies, to warp away at the right time. Here lays the importance of having the option of holding a button for continues attacking.

Worried about the lack of difficulty, most games are too easy nowadays.