selnor said: sc94597 said: selnor said: sc94597 said: Kyros said: @HappySqurriel
you bring on Zelda screenshots and argue that they look much better than last-gen games? You know that Zelda is a Gamecube game that only has motion controls on the Wii? It looks almost exactly the same on Wii and on Gamecube if I am not mistaken (Wii has 16:9 or something). PErsonally I think the second to last GoW screenshot looks the best from all but perhaps that is so because I loved God of War2. But in the end: Yes the Wii is more powerful than the PS2, than the Gamecube, probably even the XBOX. But it is much nearer to them (esp. the XBOX) than to the 360/PS3/actual gaming PCs. I look at your screenshots and I see some differences but hardly in the same league as when you compare them to the almost perfect Gran Turismo screenshot above. Do you agree? |
That even proofs further that the wii is alot more advanced graphically than the ps2. I say the difference between the wii and ps2 is the exact same difference between the wii and hd consoles. This is first year wii graphics btw going against 6th year ps2 graphics , and it's still pulling superior. It takes about 2-3yrs to get the most out of a consoles graphics. | This comment is so funny. Your so far from the reality it's hard to take you seriously. The difference between Wii and HD consoles is far greater than Wii to PS2. |
Back up your statement with things called details. | Ok mr details. Before I do I would like to say I love the wii. But in no way is the wii about graphics. Right. Nintendo wii specs: Processors: Memory: Ports and peripheral capabilities: - Up to four Wii Remote controllers (connected wirelessly via Bluetooth)
- Nintendo GameCube controller ports (4)
- Nintendo GameCube Memory Card slots (2)
- SD memory card slot
- USB 2.0 ports (2)
- Sensor Bar power port
- Accessory port on bottom of Wii Remote
- Optional USB keyboard input in message board, Wii Shop Channel, and the Internet Channel (as of 3.0 and 3.1 firmware update)[62]
- Mitsumi DWM-W004 WiFi 802.11b/g wireless module[63]
- Compatible with optional USB 2.0 to Ethernet LAN adaptor
- Multi-output port for component, composite or S-Video
Built-in content ratings systems: Storage: - 512 MB built-in NAND flash memory
- Expanded storage via SD card memory (up to 2 GB)
- Nintendo GameCube Memory Card (required for GameCube game saves)
ATI's Wii "Hollywood" GPU - Slot-loading disc drive compatible with 8 cm Nintendo GameCube Game Disc and 12 cm Wii Optical Disc
- Mask ROM by Macronix[64]
Video: Audio: Power consumption: - 18 watts when switched on[70]
- 1.3 watts in standby[70]
Xbox 360 : Хboх 360 System Performance - Draft | | Custom IBM PowerPC-based CPU | - 3 symmetrical cores running at 3.2 GHz each
- 2 hardware threads per core; 6 hardware threads total
- 1 VMX-128 vector unit per core; 3 total
- 128 VMX-128 registers per hardware thread
- 1 MB L2 cache
| | CPU Game Math Performance | - 9 billion dot product operations per second
| | Custom ATI Graphics Processor | - 500 MHz
- 10 MB embedded DRAM
- 48-way parallel floating-point dynamically-scheduled shader pipelines
- Unified shader architecture
| | Polygon Performance | - 500 million triangles per second
| | Pixel Fill Rate | - 16 gigasamples per second fillrate using 4X MSAA
| | Shader Performance | - 48 billion shader operations per second
| | Memory | - 512 MB GDDR3 RAM
- 700 MHz DDR
- Unified memory architecture
| | Memory Bandwidth | - 22.4 GB/s memory interface bus bandwidth
- 256 GB/s memory bandwidth to EDRAM
- 21.6 GB/s front-side bus
| | Overall System Floating-Point Performance | | | Storage | - Detachable and upgradeable 20 GB hard drive
- 12X dual-layer DVD-ROM
- Memory unit support starting at 64 MB
| | I/O | - Support for up to 4 wireless game controllers
- 3 USB 2.0 ports
- 2 memory unit slots
| | Optimized for Online | - Instant, out-of-the-box access to Xbox Live features, including Xbox Live Marketplace for downloadable content, Gamer Profile for digital identity and voice chat to talk to friends while playing games, watching movies or listening to music
- Built in Ethernet Port
- Wi-Fi Ready: 802.11 A, B and G
- Video Camera Ready
| | Digital Media Support | - Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
- Stream media from portable music devices, digital cameras, Windows XP PCs
- Rip music to Xbox 360 hard drive
- Custom playlists in every game
- Windows Media Center Extender built in
- Interactive, full screen 3D visualizers
| | HD Game Support | - All games supported at 16:9, 720p and 1080i, anti-aliasing
- Standard definition and high definition video output supported
| | Audio | - Multichannel surround sound output
- Supports 48 KHz 16-bit audio
- 320 independent decompression channels
- 32-bit audio processing
- Over 256 audio channels
| | System Orientation | - Stands vertically or horizontally
| | Customizable Face Plates | - Interchangeable to personalize the console
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