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DJEVOLVE said:
Zekkyou said:

The double standard goes both ways. Most who previously claimed indies justified the lack of exclusive AAA titles on the 360 suddenly don't believe they're worth including.

Personally, i'm just baffled as to what the hell MS's 1st party have been doing these last few years. Past Halo, Forza and a few Kinect games, they've done very little of note (AAA wise) in almost 4 years. A handful of indie/mini titles doesn't excuse the lack of everything else. Just like how Resogun and the like don't excuse Sony's lack of AAA titles this year (their 2013 effort is a valid reason, but it's not an excuse).

I'm not one of those people and I don't think 360's indies should be counted and never thought that. I don't really ever play them.

I wasn't implying you were, but it's a common theme among many members of the Xbox community here (and the reverse for the PS community).

I do think indies should also be counted, they're still games after all, but a distinction should be made simply for the sake of clarity. For example putting 193 ([x] AAA, [x] indies) vs. 131 ([x] AAA, [x] indies). Indies on their own can leave a library feeling lacking, but as a supplement they're great. 

It would make no sense to exclude them completely in an objective comparison. Titles like Resogun, Velocity 2X and Transistor are why i (currently) think the PS4's library is quite a bit more appealing than the X1's, despite also thinking they're functionally identical AAA wise. Indies have value, even if they aren't directly comparable to standard retail games.