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taxman said:


There is no way in a million years that a game that will want to sell at all on the PS360 will be developed for the Wii first and then ported. I can imagine, the amount of time to add the extra detail, effect, control schemes, online play, physics and superior sound, they might as well develop it from scratch.

If a game comes out that does not feature those improvements for the PS360 version compared to the Wii version, then it will be no match graphically to the other PS360 games and ulitmately fail in the sales department....


Same logic error I always see. Why do you all think it will be so hard to add some additional graphics/sound features, or at least just as hard to build a whole game?

For one, most Wii games are developed with more than one control scheme. Wii games already have an online feature. Better sound isn't that hard to add. The only 'difficult' part would be the additional graphics tools. However, that has already been made easier in that every engine out there is a cross platform engine. They are designed to be relatively easily used to port games. Sure, the PS360 versions won't be as much of a difference to the Wii's version had they been build seperately. But, it comes down to profitability. To be the most profitable they will be Wii build and ported.