This cannot be said of any hardware combinaison ever:
"The CPU is just enough for the GPU it carries"
CPUs in the new consoles are about the same power as the CPUs in the previous generation of consoles, now consoles have always been CPU starved, but they were never equal to consoles from the previous generation... more powerful CPUs would still facilitate development of complex games.
I remember thinking (and I still think) that this honour comes to the Sega Dreamcast, back then it made sense as everything was much more static, but basically the amount of memory could fit the number of vecrtices and textures that the GPU could render at 60fps... (there were a lot of 60fps 3D games on the DC, right from the start! and this make these games still playable to this day).







