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SlayerRondo said:
The PS4 is only a bottleneck on games that are heavily reliant on the CPU like Assassin's Creed Unity.

Assassins Creed Unity was a very unbalanced when it came to choices regarding graphical fidelity. The massive number of people possible on screen added little other than to bother players in my opinion.


Ubisoft wrote that they tried to use less people but the FPS remained low. That game is a mess. 

And Sony told that the CPU bottleneck can be overcome using the GPGPU capabilities of the GPU. If it doesnt hurt graphics that would be great, I guess we´ll find out down the road.