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Trentonater said:
Nobody here actually read the article.

I also wish people would stop associating framerate with input lag. They aren't related. Framerate only affects reactions on the human side of things. It still responds the same way it normally would. The lag will be however much lag there is for your display and input device. Take a fighting game. This move has 4 active frames for you to execute a just-frame attack. At 30 fps it is instead 2 active frames but still the same exact amount of time. there is a punch with 12 frame execution. at 30 it is 6 frames but still just as fast in real time. The only things that suffer are the human reactions.

While that's true for most titles, some are just poorly coded. For example Deus Ex HR, I could not turn corners comfortably with v-sync engaged. I had to live with screen tear or overshoot when turning due to the game dropping frames while turning. I've seen other games too where mouse pointer movement is locked to frame rate, instead of independently moving over the screen like Civ Beyond earth for example.

It would be better if games were optimized to run at a steady pace like on consoles. The witcher 2 went from 40 fps to sub 10 fps in some places on my pc. Locking at 30 won't help.