By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Mr Puggsly said:

Racing games in general have declined in sales.

GT6 saw a MASSIVE decline. Some blame it on PS4 but a decline that big has more to do with lack of interest in GT6. Need for Speed is far from its peak. Codemasters racers have been flopping.

With that said, Forza sales have remained decent. Forza 5 will achieve 2 million. Forza Horizon 2 on X1 is probably good for 1.5 million. Also, that series recycles a lot of content so that keeps development costs down. Cars and tracks from those games will be in Forza 6.


Sunset Overdrive might have performed better with a different release window. But I still think that game is a little too niche for big sales. We don't see many (any?) games like that doing big numbers.

GT6' decline has many factors. Next-gen buzz, many people were simply waiting for a ps4 version. 2nd game on the same console. The game had little hype, GT5 was still getting support and GT5's launch had left a bad taste for many.

GT 10.5M, GT2 9.5m, GT3 15m, GT4 11.6M, GT5 10.5m, GT6 2.9m. A massive drop. A shame, not niche yet but not a blue ocean title anymore. We'll see what happens with GT7 and Forza 6. Forza 5 had the opposite of all the cons for GT6, already has plenty bundles and stands at 1.6m vs 4.3m for Forza 4.

Both Polyphony and Turn 10 need to make sim racing popular again. Maybe VR can help get it in the spotlight again. Maybe special events where you can race in live races with actual racers' data streamed to your console, plus tv coverage in a pip window. It would have to be ghosts or the drivatar system that tries to get back to what's happening live after you screw them up.  Or big endurance events with 200 players in different classes on the track. Something that atracts attention instead of the same old overtake 12-16 cars in a race.