I don't think Ubi did all of that just to prove a point, but it's just way too much of a disaster to have been an accident.
1) 6 months late for no reason. No extra content or meaningful optimization for the Wii U or the Gamepad.
2) No marketing whatsoever. Not event tweets. Retailers didn't even know it was coming out.
3) Launch alongside Smash. Perfect way to make sure nobody cares about your game, even if they did know about it.
4) Up to 3x more expensive than other, better versions. The PS4 version was $20 for Black Friday.
5) Very likely no post-launch support, and even missing some DLC that the other versions have.
I mean, you can partly blame it on Nintendo fans not really buying 3rd party/M games, because statistics say that no, they really don't. Unless they're exclusive. Unless they're well marketed. See: ZombiU and Bayonetta 2. Other games like Assassin's Creed and Call of Duty, yeah, people into those games are just going to buy them on another console with better specs. It's not that Nintendo fans don't care about those games. It's that Nintendo fans that do care about those games also have another console. And when your 3rd party game is 6 months late, poorly optimized, and overpriced, yeah, consumers aren't going to care at all.
But being a multi-billion dollar company, Ubi knows all of that already. Just makes it all the more baffling why they did this. It was intentionally sent out to die, but why? Contractual obligations, maybe?







