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Î do completely agree.

I mean after..............

#1 "we cant release Rayman Legends on WiiU now even tho its finished because we want to release it on other systems too. And having a WiiU version out NOW will make the other people think its not a new game when it hits their systems later so nobody will buy it"

But then they do it with WatchDogs its okay when its happening on a Nintendo system? okaaaaay...

....

#2
You make a low budget game called ZombiU with pretty nonexistant marketing on WiiU (a single platform!) a system that launched with an installbase of exactly 0 (as every system does).
The game sells around 1m copies and yet it was NOWHERE NEAR PROFITABLE? Nowhere near to me sounds like at least 1.5m or maybe even 2m were expected.

Lets compare this to WatchDogs shall we?

WatchDogs AAA big budget title with a ton of marketing. Was extremely hyped.
Had a pretty good and costly live action commercial
A game coming to 6 systems (porting always costs money!)
With a potential userbase of

  • 160m PS360 owners.
  • Then roughly 15m or so PS4 and XBO consoles.
  • ?m PCs and
  • last but not least roughly 4m WiiU consoles.


And you just expect a AAA big budget title on 6 systems to sell 6.3m copies even tho the potential userbase is more than 150m people?
(Expected sales to me are not "barely profitable" but "pretty profitable". I mean who exepcts anything else from ones one new AAA big budget title? Btw the game ended up with roughly 10m sold as far as i know- digital included)

So 6.3m copies on 6 systems with probably 175m users = profitable roughly 1.05m per system (I know 1m on PC is controversial but still)
(remember with alot of marketing that costs alot of money and 5 ports that also cost money)

VS

1m copies on 1 single new platform with then 0 users = nowhere near profitable? and a failure?
(even tho no marketing at all etc?)

Yeah sure Ubi
---

#3
Downgrading PC versions so the current gen does not look weak in comparison.


..............Nothing will shick me anymore.