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It definitely didn't work for the Dreamcast, although that had a lot to do with the fact that jumping the gun on the console release resulted in a console without enough titles available for it. The market was well aware of the impending release of the PS2 though, that this more than a short catalog of games for the DC is what killed potential sales.

I'd argue that the year head start the XB360 had over the PS3 helped it establish a strong foothold in the market, relative to the XB vs PS2 releases. Sure, the PS3 eventually sold more units, but it took so many years that the XB360 still managed to take a significant marketshare percentage compared to the previous generation.

It's pretty clear that the year head start the Wii U enjoyed over the XBO and PS4 did little to nothing to help establish marketshare, which somewhat illustrates how Nintendo does more or less operate within its own bubble, not to suggest that it does not still compete for overall sales within the video game hardware and software market. Most will acknowledge that the Wii U simply lacks the general consumer appeal the Wii enjoyed and that the primary customers are the core Nintendo audience.